My understanding was that Thieves aren't meant to have a level 1 skill, and gain Cunning at 2.ģ) Seth starts with C-rank in Swords but has insane Weapon XP gain.Intended?Ĥ) Is Natasha using staves intended? I haven't seen a clear answer In the thread.ħ) Chapter 9 boss and two archers near him don't move, but they don t show "0 mov"Ĩ) Chapter 10 boss (Pablo) *still* can't use the Psychic staff in his inventory.ĩ) Trample skills doesn't work. This has no real effect.Ģ) Colm and enemy thieves have cunning twice. I would like to see it remain a desert.ģ) Rather than making a list of weapon changes later, could weapon descriptions be changed instead? For example "Brave effect" or "range 1-4" would make understanding easy.ġ) All enemies other than monsters and bosses have a "minimum" B weapon rank (with about 75% progress to A) in swords and lances. Another option is the FE-girls route Give one of each through normal gameplay, extras can be found from monsters/chests in the ruinsĢ) Chapter 15 having sand forces the player to adapt and is a good excuse to acquire special items such as Boots. 1) "Class-locked" weapons you mentioned could be placed in the Rausten Court secret shop.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |